🏠 Home🆕 What’s new📘 BasicsGetting started Top of the screen Storage and supplies Device notifications News on the wind Daily and weekly tasks Building neighbors Colony postcard How many you can build Food and sleep Seasons and winter Forest, trails and bridges Ruins, caches and digs 🏗 Buildings🏠 Housing and storage
House Warehouse Trading post Stone house Guild hall ⚠ Later chapters (5) Hall of the Sisters Elder’s house Architect’s house Keeper’s chambers Council house 🌾 Food
Granary Farm Mill Bakery Hunting lodge Smokehouse ⚠ Later chapters (1) Apiary 🪵 Wood
Lumber camp Sawmill Carpenter ⚠ Later chapters (1) Nursery 🧶 Textiles and leather
Sheep farm Weaver Tailor Tannery ⚒️ Metal and stone
Clay pit Mining camp Smelter Charcoal pit Mine Smithy Kiln Copper works ⚠ Later chapters (1) Armory 📜 Knowledge and luxury
Antiquarian’s study Paper mill Scriptorium Jeweler ⚠ Later chapters (1) Museum of Antiquities 🌿 Health
⚠ Later chapters (2) Herb garden Herbalist 🛡 Defence
⚠ Later chapters (4) Watchtower Alarm bell Palisade Palisade gate ⚡ Electricity
Water wheel Wind turbine Power pole ⛵ Sky and wonders
Tablet of Laws Round Stone Ancient Aqueduct Altar of the Shard ⚠ Later chapters (9) Pier Bowl of the Heart Pull Node Shipyard Lighthouse Sacred grove Oath Stone Ancient Generator Archive of Knowledge 📦 GoodsFood
Bread Meat Smoked meat Berries and mushrooms Wheat Flour ⚠ Later chapters (1) Honey Building
Wood Planks Stone Brick Clay Raw materials and crafts
Wool Cloth Hides Leather Iron ore Coal Ingots Ancient scrap Copper Paper ⚠ Later chapters (2) Saplings Herbs For settlers
Clothes Furniture Books Jewelry Medicine Valuables
Gold Shard dust Arcane core Tools ⚠ Later chapters (3) Skystone Shard of the Heart Airship ⛓ Production chainsFood
How to get: Bread How to get: Meat How to get: Smoked meat How to get: Wheat How to get: Flour ⚠ Later chapters (1) How to get: Honey Building
How to get: Planks How to get: Brick How to get: Clay Raw materials and crafts
How to get: Wool How to get: Cloth How to get: Hides How to get: Leather How to get: Iron ore How to get: Coal How to get: Ingots How to get: Copper How to get: Paper ⚠ Later chapters (2) How to get: Saplings How to get: Herbs For settlers
How to get: Clothes How to get: Furniture How to get: Books How to get: Jewelry How to get: Medicine Valuables
How to get: Tools ⚠ Later chapters (1) How to get: Airship 🔬 ResearchEconomy
Husbandry Weaving Fertilizer Warm houses Stretchers Shelving Master guilds ⚠ Later chapters (3) Forestry Earthworks Law Crafts
Carpentry Tanning Metallurgy Smithing Tempering Firing Jewelcraft ⚠ Later chapters (3) Weaponcraft Ancient electricity Herbalism Ancient lore
Geology Archaeology Rune reading Shard resonance Writing ⚠ Later chapters (1) Aeronautics 👥 SettlersJobs and skills Population tiers Mood and relationships Character traits Settler’s past Colony might ⚠ Later chapters (1) Book of laws 🎒 Finds and gearFinds: overview Items and slots Item properties Sets Legendary powers Book of finds Runes and sockets ⚠ Later chapters (4) Ancient relics Scraps of an ancient blueprint Museum of antiquities Colony patroness 🌍 WorldWorld size, modifiers and challenges Animals and hunting Special places and shard trait Forest kinds, berries and mushrooms Place names Small stories Traces of the ancients Pets Weather ⚠ Later chapters (10) Expeditions Encounters on the way Bandits Ancient structures Mechanisms of the ancients Electricity Landfill Small shards Trade routes Neighboring colonies 📜 Story and achievementsChapters
Chapter 1. Shards of the Heart ⚠ Later chapters (12) Chapter 2. Sky Roads Chapter 3. The Green Thicket Chapter 4. Stone and Steel Chapter 5. Hidden Knowledge Chapter 6. Spark of the Ancients Chapter 7. Pull of the Heart Chapter 8. Laws of the Colony Chapter 9. Council of Four Chapter 10. The Heart Council of sisters Bowl of the Heart New Game+ Achievements
Achievements
🌲 Forest, trails and bridges
Forest can’t be walked through: settlers go around it and chop from the edge. If ruins or deposits are behind solid forest, nobody can get there until a path is cut 🪓. A building can’t be placed where nobody can reach, or so that it blocks the way to part of the land. Where people walk often, trails appear. Roads are paved by builders (the “Road” tool) — walking on them is faster. A road is drawn as a line — straight or exactly diagonal (with Shift — an area). Over shallow water, “Road” builds a bridge of planks. Planting: the “Forestry” research, a 🪵 Nursery and the 🌱 “Plant” tool.