📖 Oskolki ▶ Play

🛡 Items and slots

Item bases by slot. Properties are rolled at random — by slot and item level.

SlotItems
HeadHood, Helm, Circlet
AmuletAmulet, Ring, Talisman
BodyJacket, Mail, Robe
ToolAxe, Pickaxe, Sickle, Hammer
WeaponSpear (forged), Bow (forged), Cleaver (forged)
HandsMittens, Gloves
FeetBoots, Shoes
Building moduleGear module, Crystal module

Required item tier: for everyone → for artisans → for masters → for elders (more — population tiers).

🏅 An item grows with its deeds

Tools and weapons remember what was done with them: how many trees were cut, boulders mined, harvests gathered, pieces made, animals hunted and bandits driven off. At thresholds the item gets a nickname, and with each nickname it gets better: a tool — work 4% faster, a weapon — the guard 4% stronger (per step). The item’s owner is whoever did the most with it. Items with a nickname are not touched by auto-salvage, “Useless” and “Salvage junk”.

DeedWithNicknames and thresholds
Treestool“Woodcutter” — 100, “Terror of the thicket” — 500, “Forest breaker” — 2000
Boulderstool“Stonebreaker” — 100, “Terror of the rocks” — 500, “Heart of the mountain” — 2000
Harveststool“Reaper” — 60, “Provider” — 300, “Gift of bread” — 1200
Piecestool“Journeyman” — 60, “Golden hands” — 300, “Master for the ages” — 1200
Animalsweapon“Tracker” — 15, “Huntsman” — 60, “Terror of beasts” — 200
Banditsweapon“Defender” — 5, “Warden” — 20, “Terror of bandits” — 60

⚜ Masterpieces

When an item in the smithy or armory is forged by a master (or a settler of an even higher tier), it now and then comes out as a masterpiece: master — 5%, elder — 7%, architect — 9%, keeper — 12%. A masterpiece bears the master’s name (“Masterpiece pickaxe, master — Taisya”). Its properties are like a rare item’s, only a quarter stronger. It won’t become legendary: masterpieces have no unique powers.

☠ Cursed items

Now and then a rare or legendary find turns out to be cursed (the ☠ sign). Its properties are 1.6 times stronger than usual, but the owner gets a downside. The curse can be lifted in the inventory: 2 arcane cores and a rune of level 3 or higher. Then the downside goes away and the power stays.

CurseWhat happens to the owner
Gloomythe owner frowns: mood −10
Insatiablethe owner gets hungry 25% faster
Heavythe owner tires 25% faster
Viscousthe owner walks 15% slower

How it looks

What’s equipped is visible on the settler — on the map, on their card and inside buildings. Every item has its own drawing: a hood, a crested helmet, a jacket, chain mail, a belted robe, boots, an axe or pickaxe in hand, a bow on the back. The trim is the rarity color: blue for magic, yellow for rare. Legendary items and relics glow slightly. A full set has its own colors and a cloak on the back.

This guide is built from the data of the game “Oskolki” — a browser colony simulator on a floating shard among the ruins of the ancients. Play for free in the browser.