⚒️ Mine
Built right against a mountain. Brings up ore or coal from the depths — slowly, but without end. Needs planks to shore up the walls.
- Group
- ⚒️ Metal
- Size
- 2×2 tiles
- Cost
- 30 Planks + 20 Stone
- Place next to
- noisy: homes closer than 3 tiles get -3 to mood
- Construction
- ≈ 7 h of builder’s work
- Job
- Crafting
- Unlocks
- research 🔬 Geology
Production
| Recipe | Inputs → output | Cycle |
|---|---|---|
| Ore | 1 Planks → 3 Iron ore | ≈ 5 h |
| Coal | 1 Planks → 3 Coal | ≈ 5 h |
The cycle is at skill 5; skill, tool, module, building level and mood make it faster. The default target is 40: the worker rests when there is that much of the good in storage or more.
Chains: how to get “Iron ore”, how to get “Coal”.
Upgrade
In the building window — ⬆: II — “Shoring and barrows”, III — “Hoisting winch” (+25% speed per level). The price is one and a half times the building cost, for level III — three times plus shard dust.
An upgraded building is visible from afar. II — a stone base, carved window frames and a weathervane. III — a tiled roof with an attic, a lantern by the door and a sign. Inside is richer too: from level II — a runner from the door and curtains, from III — painted walls and a picture.
IV — “Electric drive” (chapter 5): only when the building has power (electricity) and the colony has an architect. The price is three times the building cost, 10 copper and an arcane core. Outside — a copper gutter and ridge, and lamps instead of candles in the windows.
This guide is built from the data of the game “Oskolki” — a browser colony simulator on a floating shard among the ruins of the ancients. Play for free in the browser.