📖 Oskolki ▶ Play

🧶 Tailor

Sews clothes from cloth. Artisans need clothes.

Group
🧶 Textiles
Size
2×2 tiles
Cost
25 Wood + 15 Planks
Place next to
🧶 Weaver — 15% faster (neighbors)
Construction
≈ 5 h of builder’s work
Job
Crafting
Unlocks
research 🔬 Weaving

Production

RecipeInputs → outputCycle
Clothes2 Cloth → 1 Clothes≈ 2 h
Leather clothes2 Leather → 1 Clothes≈ 2 h

The cycle is at skill 5; skill, tool, module, building level and mood make it faster. The default target is 10: the worker rests when there is that much of the good in storage or more.

Chains: how to get “Clothes”.

Upgrade

In the building window — ⬆: II — “Sturdy fittings”, III — “Master fittings” (+25% speed per level). The price is one and a half times the building cost, for level III — three times plus shard dust.

An upgraded building is visible from afar. II — a stone base, carved window frames and a weathervane. III — a tiled roof with an attic, a lantern by the door and a sign. Inside is richer too: from level II — a runner from the door and curtains, from III — painted walls and a picture.

IV — “Electric drive” (chapter 5): only when the building has power (electricity) and the colony has an architect. The price is three times the building cost, 10 copper and an arcane core. Outside — a copper gutter and ridge, and lamps instead of candles in the windows.

This guide is built from the data of the game “Oskolki” — a browser colony simulator on a floating shard among the ruins of the ancients. Play for free in the browser.