📖 Oskolki ▶ Play

⚙ Mechanisms of the ancients

⚠ Spoiler: this opens in chapter 4.

Sometimes a mechanism survives in an opened ancient structure — a bronze automaton of the ancients. It needs neither food nor sleep. There can be no more than 3 of them. Mechanisms are in the ⚙ window at the top of the game.

  • Porter — gathers piles on the ground by itself and carries them to storage (15 or more at a time).
  • Guardian — stands by storage; during a bandit raid it adds 4 to defense per level.
  • Gatherer — gathers ripe berries and mushrooms by itself and chops trees marked 🪓; carries the take to storage. With nothing to gather, it moves piles.
  • Pantry keeper — chases mice and birds at the granary: food outside a granary spoils 40% less (two — even less, but no more than half).
  • For the porter and the gatherer you can choose where to work: across the whole island or by one building (within 12 tiles of it).
  • Tap a mechanism on the map to open its window.
  • A mechanism wears out from work. When its condition drops to zero, it stops. Repair: 4 Ingots + 6 Ancient scrap.
  • Upgrade (up to level 3): walks faster, carries more, stronger in defense. The price grows with the level: 10 Copper + 2 Arcane core, then 20 Copper + 4 Arcane core.

This guide is built from the data of the game “Oskolki” — a browser colony simulator on a floating shard among the ruins of the ancients. Play for free in the browser.