✦ Ancient relics
⚠ Spoiler: this opens in chapter 3.
Ancient relics are six named items, one for each slot (tool, head, body, hands, feet, amulet). Stronger than legendaries: each has its own story and its own power. A relic doesn’t drop by itself — a legendary (≈ 1 in 20) from the best finds can turn out to be one: the deepest digs in ruins, the Far shard, opened high-level ancient structures, — the richest places, find level 5 and above. A colony never has two identical relics.
- A relic can be worn by a master or higher.
- All six form one set, “Heritage of the ancients”.
- Two rune sockets for sure; when salvaged — lots of dust and an arcane core. Bulk salvage and auto-salvage never touch relics.
| Relic | Slot | Power |
|---|---|---|
| Pick of the first miners | Tool | The vein calls — double yield twice as often and any work 25% faster |
| Crown of the first architect | Head | Design — builds 60% faster, researches and works 20% faster |
| Mantle of the Green Thicket | Body | Canopy — doesn’t freeze, gets hungry and tired half as fast |
| Gauntlets of the oath | Hands | Firm hand — twice as strong in defence, 30% more produce |
| Boots of the sky paths | Feet | Sky path — walks 60% faster, finds in ruins more often |
| Amulet of the Heart’s tides | Amulet | Heartbeat — finds are much richer, salvaging gives twice as much dust |
This guide is built from the data of the game “Oskolki” — a browser colony simulator on a floating shard among the ruins of the ancients. Play for free in the browser.