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✦ Ancient relics

⚠ Spoiler: this opens in chapter 3.

Ancient relics are six named items, one for each slot (tool, head, body, hands, feet, amulet). Stronger than legendaries: each has its own story and its own power. A relic doesn’t drop by itself — a legendary (≈ 1 in 20) from the best finds can turn out to be one: the deepest digs in ruins, the Far shard, opened high-level ancient structures, — the richest places, find level 5 and above. A colony never has two identical relics.

  • A relic can be worn by a master or higher.
  • All six form one set, “Heritage of the ancients”.
  • Two rune sockets for sure; when salvaged — lots of dust and an arcane core. Bulk salvage and auto-salvage never touch relics.
RelicSlotPower
Pick of the first minersToolThe vein calls — double yield twice as often and any work 25% faster
Crown of the first architectHeadDesign — builds 60% faster, researches and works 20% faster
Mantle of the Green ThicketBodyCanopy — doesn’t freeze, gets hungry and tired half as fast
Gauntlets of the oathHandsFirm hand — twice as strong in defence, 30% more produce
Boots of the sky pathsFeetSky path — walks 60% faster, finds in ruins more often
Amulet of the Heart’s tidesAmuletHeartbeat — finds are much richer, salvaging gives twice as much dust

This guide is built from the data of the game “Oskolki” — a browser colony simulator on a floating shard among the ruins of the ancients. Play for free in the browser.