📖 Oskolki ▶ Play

⛵ Trade routes

⚠ Spoiler: this opens in chapter 8.

From chapter 8 a ⛵ Pier can be built at the island’s edge — a deck over the drop. From it a flying airship travels a trade route by itself to the keepers’ islands your party has already visited.

  • A route: what to send (up to 2 goods, up to 200 in total per trip), what to bring back with the earnings and how often to fly. The rest of the earnings comes as gold.
  • Your goods are valued there (more than at the Trading post), and theirs are cheaper than buying at the post. The price wanders a little from trip to trip.
  • One pier — one route. An airship on a route doesn’t go on expeditions: you need another one — build it at the shipyard.
  • Not enough goods in storage — the airship takes what there is; nothing to take — it waits a day.
  • A route can be removed at any time: if the airship is on its way, it delivers the cargo and returns.
  • Colony guests also land at the pier — the route airship stays nearby until it flies off.
IslandDaysThey buy (gold per 10)They sell (gold per 10)
Green island (Vedana)2Bread 3, Cloth 10, Clothes 30, Tools 20, Furniture 30Herbs 3, Saplings 3, Honey 6, Medicine 45, Wood 2
Stone island (Ratmira)3Bread 3, Smoked meat 5, Honey 8, Leather 10, Clothes 30, Medicine 60Iron ore 2, Coal 2, Stone 2, Brick 4, Ingots 16
Dusk island (Taisya)3Planks 3, Wool 4, Cloth 10, Furniture 30, Jewelry 60Clay 2, Paper 4, Copper 9, Skystone 8, Books 40

This guide is built from the data of the game “Oskolki” — a browser colony simulator on a floating shard among the ruins of the ancients. Play for free in the browser.