📖 Oskolki ▶ Play

🌿 Herbalist

⚠ Spoiler: this opens in chapter 3.

Makes medicine from herbs and cloth. With medicine the sick and the bruised heal by themselves. Artisans only.

Group
🌿 Health
Size
2×2 tiles
Cost
20 Planks + 10 Stone + 5 Cloth
Place next to
🌿 Herb garden — 15% faster (neighbors)
Construction
≈ 6 h of builder’s work
Job
Crafting — artisans only
Unlocks
research 🔬 Herbalism, from chapter 3, when the colony has 2 artisans

Production

RecipeInputs → outputCycle
Medicine3 Herbs + 1 Cloth → 1 Medicine≈ 4 h

The cycle is at skill 5; skill, tool, module, building level and mood make it faster. The default target is 10: the worker rests when there is that much of the good in storage or more.

Chains: how to get “Medicine”.

Upgrade

In the building window — ⬆: II — “Sturdy fittings”, III — “Master fittings” (+25% speed per level). The price is one and a half times the building cost, for level III — three times plus shard dust.

An upgraded building is visible from afar. II — a stone base, carved window frames and a weathervane. III — a tiled roof with an attic, a lantern by the door and a sign. Inside is richer too: from level II — a runner from the door and curtains, from III — painted walls and a picture.

IV — “Electric drive” (chapter 5): only when the building has power (electricity) and the colony has an architect. The price is three times the building cost, 10 copper and an arcane core. Outside — a copper gutter and ridge, and lamps instead of candles in the windows.

This guide is built from the data of the game “Oskolki” — a browser colony simulator on a floating shard among the ruins of the ancients. Play for free in the browser.