🪵 Nursery
⚠ Spoiler: this opens in chapter 3.
Beds of young trees — grows saplings. Job: “Field” or “Forestry”. Foresters plant saplings where you marked 🌱.
- Group
- 🪵 Wood
- Size
- 2×2 tiles
- Cost
- 25 Wood + 10 Planks
- Place next to
- homes nearby get +2 to mood
- Construction
- ≈ 4 h of builder’s work
- Job
- Field
- Unlocks
- research 🔬 Forestry, from chapter 3
Production
| Recipe | Inputs → output | Cycle |
|---|---|---|
| Saplings | 3 Saplings | ≈ 3 h |
The cycle is at skill 5; skill, tool, module, building level and mood make it faster. The default target is 15: the worker rests when there is that much of the good in storage or more.
Chains: how to get “Saplings”.
Upgrade
In the building window — ⬆: II — “Sturdy fittings”, III — “Master fittings” (+25% speed per level). The price is one and a half times the building cost, for level III — three times plus shard dust.
An upgraded building is visible from afar. II — a stone base, carved window frames and a weathervane. III — a tiled roof with an attic, a lantern by the door and a sign. Inside is richer too: from level II — a runner from the door and curtains, from III — painted walls and a picture.
This guide is built from the data of the game “Oskolki” — a browser colony simulator on a floating shard among the ruins of the ancients. Play for free in the browser.