🏘 Building neighbors
What stands nearby matters. “Nearby” means no more than 4 tiles between the walls. When you place a building, a hint appears at the bottom: whether this spot helps.
| Building | Faster next to | By how much |
|---|---|---|
| 🌾 Mill | 🌾 Farm | 10% |
| 🌾 Bakery | 🌾 Mill | 15% |
| 🪵 Sawmill | 🪵 Lumber camp | 10% |
| 🪵 Carpenter | 🪵 Sawmill | 15% |
| 📜 Paper mill | 🪵 Sawmill | 10% |
| 📜 Scriptorium | 📜 Paper mill | 15% |
| 🧶 Weaver | 🧶 Sheep farm | 10% |
| 🧶 Tailor | 🧶 Weaver | 15% |
| ⚒️ Smelter | 🧱 Mining camp or ⚒️ Mine or ⚒️ Charcoal pit | 10% |
| ⚒️ Smithy | ⚒️ Smelter | 15% |
| ⚒️ Armory | ⚒️ Smelter or ⚒️ Smithy | 10% |
| 💎 Jeweler | ⚒️ Smelter | 10% |
| ⚒️ Copper works | ⚒️ Smelter | 10% |
| 🧱 Kiln | 🧱 Clay pit | 10% |
| 🌾 Smokehouse | 🌾 Hunting lodge | 15% |
| 🧶 Tannery | 🌾 Hunting lodge | 10% |
| 🌿 Herbalist | 🌿 Herb garden | 15% |
- A noisy craft near a home (closer than 3 tiles) — worse for settlers, -3 to mood: ⚒️ Smithy, ⚒️ Armory, ⚒️ Smelter, 🧱 Kiln, ⚒️ Charcoal pit, ⚒️ Mine, ⚒️ Copper works, 🪵 Sawmill.
- Greenery near a home — settlers are happier, +2: 🌿 Herb garden, 🌾 Apiary, 🪵 Nursery, ✨ Sacred grove.
- What exactly helps is shown in the building window (the “Nearby: …” line) and in a settler’s mood breakdown.
This guide is built from the data of the game “Oskolki” — a browser colony simulator on a floating shard among the ruins of the ancients. Play for free in the browser.