🌍 World
Shards of the archipelago and expeditions, encounters on the way, world modifiers, animals, bandits, guarded ancient structures, electricity, landfill at the island’s edge.
- 🗺 World size, modifiers and challengesWorld size, modifiers and optional challenges when founding a colony.
- 🦌 Animals and huntingDeer and boar: how much meat and hides they give, how herds live and how not to scare them off.
- 💧 Special places and shard traitSpring, lake, cave and boulders on the map; the world’s trait — windy, ore-rich, birdy and others.
- 🌲 Forest kinds, berries and mushroomsOak, birch, spruce — each has its own use; berry patches and mushroom spots at the forest edge.
- 🗺 Place namesMountains, forests, water and ruins have their own names on the map.
- 🧭 Small storiesShort storyteller stories at the shard’s places: a missing settler, tracks, a strange light.
- 🏛 Traces of the ancientsUnder a clearing or a rock — a piece of old pavement or a foundation: keep it as a road or break it up for stone.
- 🐈 PetsThe colony’s cats and dogs: less food spoiling, bandits noticed earlier.
- 🌧 WeatherRain, storm and fog: what they change in the colony.
⚠ Later chapters (10) — spoilers
- ⛵ ExpeditionsThe islands of the archipelago, what is brought back from them, risk and travel time, flight pace.
- ❗ Encounters on the wayExpedition events with a choice: what can be met in the sky and what the party risks.
- ⚔ BanditsBandit raids: the warning, the choice, defense and the outcome of the fight.
- ⚙ Ancient structuresStructures of the ancients guarded by mechanisms: an assault by the guard or putting them to sleep with runes.
- ⚙ Mechanisms of the ancientsSurviving automatons from ancient structures: porter, guardian, gatherer and pantry keeper.
- ⚡ ElectricityCopper, the water wheel, the windmill and poles: faster workshops, light in homes.
- ⛰ LandfillHow to fill the void at the island’s edge and expand the colony’s land.
- 🪨 Small shardsShards that drift to the island: what’s on them, how to get there, tremors and the bell.
- ⛵ Trade routesA pier and an airship on schedule: what to take to the keepers’ islands and what to bring back.
- 🏘 Neighboring coloniesColonies on nearby islands: trade, requests, friendship and gifts.
This guide is built from the data of the game “Oskolki” — a browser colony simulator on a floating shard among the ruins of the ancients. Play for free in the browser.