📖 Oskolki ▶ Play

📦 Goods

Everything in storage: where it comes from, where it goes, what spoils and what it costs at the Trading post.

Food

  • BreadThe colony’s main food. Each settler eats about 1 bread a day. Hungry settlers work half as fast.
  • MeatFresh meat — food, like bread (eaten first). Spoils quickly: some is lost every day, less in winter. The smokehouse turns it into smoked meat.
  • Smoked meatSmoked meat — food that doesn’t spoil. A good store for winter.
  • Berries and mushroomsBerries and mushrooms — food (more filling than grain, less than bread). They spoil fast outside a granary.
  • WheatGrain. The mill grinds it into flour.
  • FlourFlour. The bakery bakes bread from it.
⚠ Later chapters (1) — spoilers
  • HoneyHoney. Elders eat it every day, and it’s needed to become an elder. Doesn’t spoil.

Building

  • WoodLogs. Almost everything is built from them.
  • PlanksPlanks — for good buildings and furniture.
  • StoneStone — for storehouses, mills and workshops.
  • BrickBrick — for stone houses and the Guild hall.
  • ClayClay. Brick is fired from it.

Raw materials and crafts

  • WoolWool. Cloth is woven from it.
  • ClothCloth. Clothes and books are made from it.
  • HidesDeer and boar hides. The tannery makes leather from them.
  • LeatherLeather. The tailor sews clothes from it instead of cloth.
  • Iron oreOre. Ingots are made from it.
  • CoalCoal. Needed by the smelter, the kiln and the smokehouse.
  • IngotsIron ingots — for the smithy and good buildings.
  • Ancient scrapOld metal of the ancients. The smelter makes ingots from it without ore (choose “Scrap smelting”).
  • CopperCopper. Wires are made from it — for water wheels, wind turbines and power poles.
  • PaperPaper. Books are made from it.
⚠ Later chapters (2) — spoilers
  • SaplingsYoung trees from the nursery. The forester plants them where you marked 🌱. In a year, forest grows there.
  • HerbsHealing herbs from the herb garden. The herbalist makes medicine from them. They spoil if storage is full.

For settlers

  • ClothesClothes. Without them artisans become labourers again.
  • FurnitureFurniture for the home. Without it artisans become labourers again.
  • BooksBooks. Without them masters become artisans again.
  • JewelryJewelry. Without it masters become artisans again.
  • MedicineMedicine. A sick or bruised settler recovers at once (used up by itself).

Valuables

  • GoldCoins. Items, medicine and lessons are bought from merchants with them.
  • Shard dustShard dust. It upgrades and reforges items, and is needed for research, jewelry and cores.
  • Arcane coreAn arcane core of the ancients — a very rare thing. Needed for the Altar, the airship and story buildings.
  • ToolsTools go straight to the inventory (🎒). Give them to settlers.
⚠ Later chapters (3) — spoilers
  • SkystoneSkystone from neighbouring islands. It glows by itself — the lighthouse and other wonders are built from it.
  • Shard of the HeartA shard of the Heart. They are gathered through the story — ten in all.
  • AirshipA flying airship — crews fly it to neighbouring islands (the window is in the shipyard). One airship — one crew away.

This guide is built from the data of the game “Oskolki” — a browser colony simulator on a floating shard among the ruins of the ancients. Play for free in the browser.