📦 Goods
Everything in storage: where it comes from, where it goes, what spoils and what it costs at the Trading post.
Food
- BreadThe colony’s main food. Each settler eats about 1 bread a day. Hungry settlers work half as fast.
- MeatFresh meat — food, like bread (eaten first). Spoils quickly: some is lost every day, less in winter. The smokehouse turns it into smoked meat.
- Smoked meatSmoked meat — food that doesn’t spoil. A good store for winter.
- Berries and mushroomsBerries and mushrooms — food (more filling than grain, less than bread). They spoil fast outside a granary.
- WheatGrain. The mill grinds it into flour.
- FlourFlour. The bakery bakes bread from it.
⚠ Later chapters (1) — spoilers
- HoneyHoney. Elders eat it every day, and it’s needed to become an elder. Doesn’t spoil.
Building
- WoodLogs. Almost everything is built from them.
- PlanksPlanks — for good buildings and furniture.
- StoneStone — for storehouses, mills and workshops.
- BrickBrick — for stone houses and the Guild hall.
- ClayClay. Brick is fired from it.
Raw materials and crafts
- WoolWool. Cloth is woven from it.
- ClothCloth. Clothes and books are made from it.
- HidesDeer and boar hides. The tannery makes leather from them.
- LeatherLeather. The tailor sews clothes from it instead of cloth.
- Iron oreOre. Ingots are made from it.
- CoalCoal. Needed by the smelter, the kiln and the smokehouse.
- IngotsIron ingots — for the smithy and good buildings.
- Ancient scrapOld metal of the ancients. The smelter makes ingots from it without ore (choose “Scrap smelting”).
- CopperCopper. Wires are made from it — for water wheels, wind turbines and power poles.
- PaperPaper. Books are made from it.
⚠ Later chapters (2) — spoilers
For settlers
- ClothesClothes. Without them artisans become labourers again.
- FurnitureFurniture for the home. Without it artisans become labourers again.
- BooksBooks. Without them masters become artisans again.
- JewelryJewelry. Without it masters become artisans again.
- MedicineMedicine. A sick or bruised settler recovers at once (used up by itself).
Valuables
- GoldCoins. Items, medicine and lessons are bought from merchants with them.
- Shard dustShard dust. It upgrades and reforges items, and is needed for research, jewelry and cores.
- Arcane coreAn arcane core of the ancients — a very rare thing. Needed for the Altar, the airship and story buildings.
- ToolsTools go straight to the inventory (🎒). Give them to settlers.
⚠ Later chapters (3) — spoilers
- SkystoneSkystone from neighbouring islands. It glows by itself — the lighthouse and other wonders are built from it.
- Shard of the HeartA shard of the Heart. They are gathered through the story — ten in all.
- AirshipA flying airship — crews fly it to neighbouring islands (the window is in the shipyard). One airship — one crew away.
This guide is built from the data of the game “Oskolki” — a browser colony simulator on a floating shard among the ruins of the ancients. Play for free in the browser.